![]() Motor fuel (Stolen from vehicles): 20.5m. The weapon range and flame effect varied by different fuel filled in the fuel tank. Supply trucks can also manufacture flamethrower kits and fuel tanks via clicking buttons. US M1A1, British No.2, Soviet ROKS-2 and ROKS-3, German FmW35, Japanese Type100.įlamethrower units will receive these types of equipment in SP and MP. Added a suicide-avoid mechanism for flamethrower operator.įire will be disabled if there were some obstacles near 1 meter in the line of fire.When you fire a flamethrower against a wall, the flames will never go through the wall and touch things behind the wall now. Flames can go through windows and fences. Flames will be shot more precisely at target and not impact obstacles so easily. Player can make a soldier move through the burning area under direct control mode, but taking burning damage. When hit ground, the flame will explode and turn to a visible burning area which can last for 2.5-20 seconds, AI soldier won’t walk through the area. It no longer burns ally soldiers to death in SP. Flame does more damage to the target which is aimed by the flamethrower, but less to the victims it touches accidentally. So flamethrower operator can assist others to neutralize a heavy target. Flame can shock and blind the crew in the heavy vehicle when being thrown at the front armor. A long-duration firing to the engine component is necessary for a flamethrower to knock out a heavy vehicle. Flame can still knock out light vehicles (under 20 tonnes), but can not ignite heavy vehicles easily. Flame does damage to the hitpoint of soldiers, instead of instant killing soldiers somehow when touching them. Added new flame effects, sound effects, soldier animations.Faster flame traveling speed, from 30m/s to 80m/s.Enabled flamethrower usage function of AI soldiers and vehicles. ![]() Improve something should be improved but unimproved. And change the mechanism, let players can perceive and utilize the burning damage mechanism. So this mod will try to make the flamethrower an assault weapon rather than an anti-tank or teamkilling weapon, with enabled flamethrower AI. The flame comes with an invisible area of burning effect (6m radius), it always getting soldiers stuck and killing soldiers and vehicles somehow. It’s disappointing.Īlso, the burning damage mechanism has not been changed since Faces of War, 2006. ![]() ![]() The flamethrower team had to be limited the amount of buying and be set an high price in multiplayer. To avoid teamkilling behavior of AI flamethrower operator, DMS had disabled the flamethrower usage function of AI, and turn flamethrower infantry into a totally micro-control unit since Assault Squad 2 released.Īs a result, the flamethrower in AS2 becomes a micro-control kamikaze weapon with good anti-tank capacity. ![]() On the other hand, that causes it to be overpowered: the flamethrower works like a short-range mortar when it is under direct control, it can not only kill enemy soldiers protected by the cover but also destroy a heavy tank in seconds. On the one hand, that causes it to be underpowered: an AI flamethrower operator often shoots at random, then the flames hit nearby obstacles and burn the operator and his teammates. It was configured as a weapon that has an over curved trajectory and throws a rough flame collider with an instant killing effect. The role of flamethrowers in the MoW series is distorted. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |